Versions 1.2/1.5
1.2 came out very bugged and needing fixes this is mostly due to the way unreal engine packages their games. Sometimes a game can look correct in the editor but in the final export, product be severely bugged. But in 1.5 I fixed a lot of issues such as toad spawning in cars, missions, and much more. (I'll give specific bullet points below) 1.5 will fix many things but there is till much much more work to be done. I plan on adding a lot more and even changing more things. On average the game takes roughly 2-3 hours to build the lighting and map in the entire world. This must be rebuilt very frequently as well to keep consistency in the game. Other problems include Ai and spawning locations that are affecting optimizations. Some solutions are DLSS and increased LOD's performance.
- Known Issues and Bugs:
- Ai spawns
- Z-fighting
- Roads
- Car Spawn Collisions
- Missions not completing
- Widget issues
- Weapon collisions
- Quests
- Foliage
- Gangs
- Ragdoll
- Water Physics
And much more that you have suggested or found and that I have personally have found. It mainly comes down to time, map size, and amount of people helping. Currently, it's just me and I have been a pretty busy girl. But do not worry I will try to make this game enjoyable to some extent :)
Also feedback is always appreciated
Leave a comment
Log in with itch.io to leave a comment.